Holding Privilege is an educational game that designers and design students can use as a tool to talk about and reflect on their own relationships to power, identity and privilege. The game offers an opportunity for players to address the diversity gap in the design field and in higher education. Holding Privilege is intended be used in a learning space such as a classroom or workshop and guided by a facilitator or educator.
There is a deep divide in access, representation and power in the design world. If we can agree that design is in everything and that everything is designed, then who designs really matters. The people and the voices missing, and those most impacted by the choices of designers matter too.
It is crucial that designers interrogate their own privileges, reactions, biases and blind spots so that we can better understand our power and work towards greater equity and inclusion for the world. In the social design space, it is even more crucial that young designers understand themselves before going into communities or addressing social issues through their work.
Native Hawaiian/Pacific Islander
Native American/ Alaska Native
2 or more Races
Black/ African American
DSI Advisors Maggie Breslin & Asi Burak
Project selected for Fast Track Independent Study at SVA
DESIGN RESEARCH, VISUAL & UX DESIGN
2019 | 4 MONTHS
A GAME ABOUT POWER & PRIVILEGE
How to Play
The goal is to “get the most priviledge”. Players are given 5 cards. During each turn, the user is required to make decisions on which card to discard which requires them to come to terms with all of the markers of power and internally decide what privileges these identities hold.